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  4. Eye Tracking in Game-based Learning Research and Game Design
 
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Eye Tracking in Game-based Learning Research and Game Design

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Resource type
Journal Article
Status
Published
Recommended form of citation (APA)
Kiili, K., Ketamo, H., & Kickmeier-Rust, M. D. (2014). Eye tracking in game-based learning research and game design. International Journal of Serious Games, 1(2), 51-65. https://doi.org/10.17083/ijsg.v1i2.15
Author(s)
Kiili, Kristian
Ketamo, Harri
Kickmeier-Rust, Michael 
DOI
10.18747/PHSG-coll3/id/762
External DOI
https://doi.org/10.17083/ijsg.v1i2.15
PHSG Organisation name
Institut Pädagogische Psychologie 
Project(s)
Keinem PHSG-Projekt zugeordnet 
License Condition
by-nc-nd/4.0/
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Proforis OA-status
Gold OA
Permalink
https://proforis.phsg.ch/handle/20.500.14111/3339
File(s)
 main article: Volltext.pdf (909.82 KB)
  • Details
Topic PHSG
Pädagogische Psychologie
Subjects
  • Serious Games

  • Human-Computer Intera...

  • Play Testing

  • Eye Tracking

Fields of Science and Technology (OECD)
Education, general (including training, pedagogy, didactics)
Psychology (including human - machine relations)
Abstract
The challenge of educational game design is to develop solutions that please as many players as possible, but are still educationally effective. Educational game designers need to understand how users interact with different types of user interfaces and how this interaction affects users’ educational experiences and effectiveness of learning. In this research we utilized eye tracking method in order to explore the game-based learning process and the perception of user interfaces of four educational games. Based on perceptual data we evaluated the playing behavior of 43 Finnish and Austrian children aged from 7 to 13. The results indicated that players’ perception patterns varied a lot and some players even missed relevant information during playing. The results showed that extraneous elements should be eliminated from the game world in order to avoid incidental processing in crucial moments. Animated content easily grasps player’s attention, which may disturb learning activities. Especially low performers and inattentive players have difficulties in distinguishing important and irrelevant content and tend to stick to salient elements no matter of their importance for a task. However, it is not reasonable to exclude all extraneous elements because it decreases engagement and immersion. Thus, balancing of extraneous and crucial elements is essential. Overall, the results showed that eye tracking can provide important information from game based learning process and game designs. However, we have to be careful when interpreting the perceptual data, because we cannot be sure if the player understands everything that he or she is paying attention to. Thus, eye tracking should be complemented with offline methods like retrospective interview that was successfully used in this research.
PHSG Organisation name
Institut Pädagogische Psychologie 
PHSG division (old structure)
PHSG - Institut Kompetenzdiagnostik
PHSG - Institut Professionsforschung & Kompetenzentwicklung
Project(s)
Keinem PHSG-Projekt zugeordnet 
Version
Published Version
Access Rights
Open Access
License Condition
by-nc-nd/4.0/
Rights Holder
Author(s)

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