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  4. Effekte eines Augmented Reality Escape Games auf das Lernen über Fake New
 
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Effekte eines Augmented Reality Escape Games auf das Lernen über Fake New

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Resource type
Journal Article
Status
Published
Recommended form of citation (APA)
Buchner, J. (2023). Effekte eines Augmented Reality Escape Games auf das Lernen über Fake News. MedienPädagogik, (51), 65-86. https://doi.org/10.21240/mpaed/51/2023.01.12.X
Author(s)
Buchner, Josef orcid-logo
DOI
10.18747/PHSG-coll3/id/2059
External DOI
https://doi.org/10.21240/mpaed/51/2023.01.12.X
PHSG Organisation name
Institut Digitale und Informatische Bildung 
Project(s)
XR4Education 
License Condition
by/4.0/
License
https://creativecommons.org/licenses/by/4.0/
Proforis OA-status
Platinum OA
Permalink
https://proforis.phsg.ch/handle/20.500.14111/5113
File(s)
 main article: Volltext.pdf (3.19 MB)
  • Details
Topic PHSG
Digitale und Informatische Bildung
Subjects
  • fake news

  • augmented reality

  • escape game

  • escape room spiel

  • medienbildung

Fields of Science and Technology (OECD)
Education, general (including training, pedagogy, didactics)
Computer sciences
PHSG Organisation name
Institut Digitale und Informatische Bildung 
PHSG division (old structure)
PHSG - Institut ICT & Medien
Project(s)
XR4Education 
Version
Published Version
Access Rights
Open Access
License Condition
by/4.0/
Rights Holder
Author(s)

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