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Entertainment Computing and Serious Games
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Resource type
Edited Book
Status
Published
Recommended form of citation (APA)
Dörner, R., Göbel, St., Kickmeier-Rust, M. D., Masuch, M., & Zweig, K. (Hrsg.) (2016). Entertainment computing and serious games. Berlin: Springer. https://doi.org/10.1007/978-3-319-46152-6
Author(s)
External DOI
PHSG Organisation name
Project(s)
License Condition
All rights reserved
Proforis OA-status
Closed - no OA
Topic PHSG
Pädagogische Psychologie
Fields of Science and Technology (OECD)
Psychology (including human - machine relations)
Educational sciences
Education, general (including training, pedagogy, didactics)
Abstract
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
PHSG Organisation name
PHSG division (old structure)
PHSG - Institut Professionsforschung & Kompetenzentwicklung
PHSG - Institut Kompetenzdiagnostik
Project(s)
Access Rights
Closed Access
License Condition
All rights reserved
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Publisher