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  4. Using game?based training to reduce media induced anxiety in young children: A pilot study on the basis of a bame?based app (MARTY)

Using game?based training to reduce media induced anxiety in young children: A pilot study on the basis of a bame?based app (MARTY)

Resource type
Journal Article
Status
Published
Recommended form of citation (APA)
Heumos, T., & Kickmeier-Rust, M.D. (2020). Using game?based training to reduce media induced anxiety in young children: A pilot study on the basis of a bame?based app (MARTY). Electronic Journal of e-Learning, 18(3), 207-218. https://doi.org/10.34190/EJEL.20.18.3.001
Author(s)
Heumos, Tanja
Kickmeier-Rust, Michael  
DOI
10.18747/PHSG-coll3/id/1249
External DOI
https://doi.org/10.34190/EJEL.20.18.3.001
PHSG Organisation name
Institut Pädagogische Psychologie  
Project(s)
Keinem PHSG-Projekt zugeordnet  
License Condition
CC BY-ND 4.0 (International)
License
https://creativecommons.org/licenses/by-nd/4.0/
Proforis OA-status
Platinum OA
Permalink
https://proforis.phsg.ch/handle/20.500.14111/3473
File(s)
Main Article: Volltext.pdf (604.88 KB)
  • Details
Topic PHSG
Pädagogische Psychologie
Subjects

anxiety disorders

trait anxiety

game-based treatment

cognitive behavioral ...

physiological measure...

Fields of Science and Technology (OECD)
Education, general (including training, pedagogy, didactics)
Psychology (including human - machine relations)
Abstract
Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game?based treatments in the past. A societal challenge that is increasing in recent times is media?induced fears in young children. While tailored game?based treatments existing for schoolchildren, tailored and theoretically sound solutions for children below the age of eight are sparse and so is the available body of empirical research in this direction. In this paper, we present a game?based training app (MARTY) for teaching young children to cope with their fears. The training is based on standard techniques for anxiety reduction such as breathing techniques and cognitive strategies. We investigated quantitative effects, measured by physiological values such as heart rate and skin resistance (EDA), and qualitative aspects of the MARTY app based on 17 four to six year olds. Overall, we found significant effects of the training on EDA values, as indicators for the arousal and anxiety level of children. No significant differences were found for heart rates. A key finding is that the training effects are positively correlated with the general anxiety level of children, as reported by their parents. The MARTY app may be a promising tool to guide and support parents and young children in reducing fears and anxieties.
PHSG Organisation name
Institut Pädagogische Psychologie  
PHSG division (old structure)
PHSG - Institut Kompetenzdiagnostik
Project(s)
Keinem PHSG-Projekt zugeordnet  
Version
Published Version
Access Rights
Open Access
License Condition
CC BY-ND 4.0 (International)
Rights Holder
Author(s)

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