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Sustain-a-Bite Bistro, where every bite matters – Immersive gamified learning for sustainable and healthy food choice

Status
Project completed
Project Web Site
https://www.sfuvet.swiss/research/projects/sustain-bite-bistro-where-every-bite-matters-immersive-gamified-learning
Project contact PHSG
christopher.keller@phsg.ch
Permalink
https://proforis.phsg.ch/handle/20.500.14111/6269
Das Projekt «Sustain-a-Bistro» wurde im Rahmen der BeLearn-Initiative bewilligt. Es setzt auf eine spielerische Virtual-Reality-Umgebung, die die Vermittlung des Themas «nachhaltige und gesunde Lebensmittelauswahl» unterstützen und den Erwerb von transversalen Kompetenzen begünstigen soll.
  • Details
Lay Summary Lead
Das Projekt «Sustain-a-Bistro» wurde im Rahmen der BeLearn-Initiative bewilligt. Es setzt auf eine spielerische Virtual-Reality-Umgebung, die die Vermittlung des Themas «nachhaltige und gesunde Lebensmittelauswahl» unterstützen und den Erwerb von transversalen Kompetenzen begünstigen soll.
Lay Summary
In a joint research and development project led by the Swiss Federal University for Vocational Education and Training (SFUVET) and the Bern University of Applied Sciences, School of Agricultural, Forest and Food Sciences (BFH-HAFL), an innovative virtual reality (VR) environment, «Sustain-a-Bite Bistro», is being developed.

In this immersive setting, learners take on the role of a chef in a newly established restaurant, aiming to impress three demanding restaurant testers. The testers assess the restaurant according to the quality and sustainability of a proposed menu, considering health and environmental, economic, and social sustainability criteria. Selecting ingredients poses a significant challenge, requiring learners to critically think to find innovative problem-solving strategies. Success hinges on preparing the menu while raising sustainability and health barometer to the green zone; failure results in the restaurant’s closure.

Sustain-a-Bite Bistro, however, is not only constituted by the VR environment, but also by a pedagogical scenario (at least one) designed for classroom use, that utilizes gamification to teach sustainable and healthy food choices through a problem-solving approach, thus combining strategic decision-making with hands-on learning. This approach enhances understanding of sustainable and healthy food choices while practicing on a challenging problem-solving task.

In the project, following the development of the pedagogical scenario and the VR environment, the effectiveness for learning the complexity of sustainable and healthy food choices will be evaluated within a VET school context and possibly also within the tertiary level.
Topic PHSG

Digitale und Informat...

PHSG::Überfachliche K...

PHSG::Nachhaltige Ent...

Keywords

Virtual Reality Game

Education for sustain...

Transversal Competenc...

Fields of Science and Technology (OECD)

Social sciences::Educ...

Project contact PHSG
christopher.keller@phsg.ch
Consortium Coordinator
Eidgenössische Hochschule für Berufsbildung  
Partner Organisations
Berner Fachhochschule
Principal Investigator
Cattaneo, Alberto
Investigators
Keller, Christopher  
Co-Investigator(s) external
Tela, Alice
Walker, Gaby
Bieri, Elizabeth
Meier, Matthias
Reist Ariane
FunderStartEndAward URL FunderGrant Number FunderFunder Program
BeLEARN  
2025
Note on the external funding
Additional note about the external funding
Projekt der Eidgenössischen Hochschule für Berufsbildung (EHB) und der Berner Fachhochschule (BFH)

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